NOTES: if you prefer to don't overwrite your Game.exe, just do the following: You can use the Game.ini you want, without necessity of Batch files to replace these. EXE, trying to run it from VX Editor doesn't works.) Good luck! } Now we're ready to start! Run the batch file (only the first time after every edit on VX editor), and watch your game run smoothly on RGSS3. It would look like this, in the useful part(excluding the commentaries): See? Is not easy to run VX on RGSS3? Oh, just don't forget to check the Known Issues, it's important.Įdit your Main script. Most of this is to change small details on engine, as they’re identical. Even with all Data Structure, we need some little adjusts to everything work. The second script is this:, the name says what it does. I’ll do this soon, when I go compare Data Structure from both makers… A thing to observe is I’ve put the ENTIRE data structure, and it’s REALLY unneeded all of this, only a few adaptations. It’s a bit adapted from VX to run on RGSS3. The first script is this:, it redefines all classes on RPG module, and make RGSS3 capable of reading data from VX. Oh, yeah, I almost forgot, you will need to edit the Main script too. And another one after, to fix some functionalities. You will manage to change between VX and RGSS3 modes freely and easily, in order to edit or play the game, but it’s advised the best option is to remove all RTP dependencies anyway.Īctually, there are need to insert 2 scripts in your game: One before the Game engine, to redefine the “hidden” classes. When the game is running, Ace resources will be used automatically, instead. Observe that when you go to test the game in RGSS3 mode, all resources that aren’t in project folder will “blanked” in VX Editor they’ll not appear on Resource Manager or any other place. For this, copy some basic resources from RTP folder ‘Graphics\System\’ and blank “Cursor”, “Cancel”, “Evasion” and “Game Over” sounds on database, as it doesn’t have equivalent resources with the EXACT same name. Otherwise, and mainly for testing purposes, you can let it use some Ace RTP resources.
Doing this, you won’t need to copy the entire RTP folder. If you REALLY want to use this, export the files needed to yours project folder. In order to convert your game to RGSS3 successfully you will need to make it independent from default graphics and songs from default RTP.